COPYRIGHT:

I took some of the ideas for this mod from the "Petshop plugin" made by 
jdooby. I give him full credit for the scripts that I used and also some of 
the dialogue. I didn't even realize that this mod was already made by 
Grumy & Emma. I should be giving them all the credit for the idea     
Please do not make copies of this mod. this .esp file is mine I made it.
Do not modify, make changes to this mod or post it on the web without 
my permission, or if you do, do it for your own purposes, and not
distribute it. 
       
     Please notify me about bugs or things not working to:
Links1fan@yahoo.com

******************************************************************
     WOLFCOMPANION.esp VER.1.5 REQUIRES: MORROWIND & BLOODMOON
	By:Link#1fan(Cameron Greenfield) 
******************************************************************

LOCATION:

     The "Wolf Tamer" known as "Tundar" lives on the continent of Solstheim. 
You can find his house near where the boat from Khuul drops you off. 
It's to the left if you're facing the castle. Pretty easy to find.

DESCRIPTION:

     I got the idea once I saw the *E3-(2005)trailer for Zelda: Twilight 
Princess. As shown in the trailer Link becomes a wolf. I always thought wolves 
were cool. So why not have some wolf pets that follow you around. They fight 
for you, follow you into dungeons, and so on. I hope you enjoy this mod. You 
can choose from three breeds of wolves. Each one with a unique name and price. 
Like real wolves they need to eat so their bodies can heal their wounds. You need 
to buy them food for this, "Tundar" will sell you some.    

*I have a webpage which features this it's at: "http://www.geocities.com/links1fan/index.htm." 
Enjoy!! 

UPDATE:

     I fixed a couple of things but everything is pretty much the same. The wolves had puppies!
Now you can have your very own wolf puppy. These little guys are cute and a little weaker than 
the adult wolves. Enjoy! 

NEWS: 

     This is my first companion mod. I have tested this mod and have 
improved it best I could. There are no glitches in this mod that I have
come across so far. No NPC's should get stuck



     

         